Mario Kart Ds Rom Baby Park Doesnt Work
Here is a list of unused content in Mario Kart DS.
Contents
- 1 Unused Tracks
- 1.ane GCN Mario Excursion
- 1.2 Nokonoko Course
- ane.3 Dokan Grade
- 1.4 Test Circle
- 1.5 Mini Block Class (Cake Urban center)
- 1.vi Luigi Grade
- 1.7 Test1 Course
- one.8 Donkey Course (Waluigi Pinball)
- i.9 mr_stage4 (before Wiggler race)
- 1.10 Wario Course
- 2 Unused Photographic camera Sequences
- ii.1 Luigi's Mansion
- 2.ii DK Pass
- 3 Unused Karts
- iv Unused Graphics
- 4.1 Early Question Mark
- 4.2 Early Team Emblems
- 4.3 Shy Guy character icon
- 4.4 Debug Font
- 4.5 Multiplayer Select Game
- four.half dozen GCN Mario Circuit Tree
- v Prototype Emblems
- 6 Unused Menu Music
- 7 Removed Missions
- 8 Hidden Graphics
- 9 External Links
Unused Tracks
There are a full of ten unused tracks in the game. The most of them have missing textures because they are located in the model file while the normal tracks' textures are in a divide file. All tracks from the early on Kiosk Demo Version also take the textures in the model file, then this is virtually likely the reason for the missing textures. However, they can be brought back with some hex editing or ROM Hacking.
GCN Mario Circuit
A remake of the Mario Kart: Double Dash!! course that didn't make the final cut, although information technology was later featured in Mario Kart Wii. It can exist easily navigated if you've always played Double Dash!!, though.
To access information technology, use Action Replay lawmaking 023cdcd8 00000002 020484a0 d0002a00 020484a4 e0052321.
Nokonoko Course
An unused beach-blazon track with a shortcut. Judging by its title ("Noko Noko" being the Japanese name for "Koopa"), information technology was probably some sort of Koopa Embankment track.
There is also a Goomba on the track. Information technology shows up on the touch screen as a two, and is missing a frame of its blitheness.
The game crashes if y'all bulldoze off the course into what should be water. By post-obit the AI racers, you lot should be able to avoid any lockups.
To access information technology, use Action Replay code 023cdcd8 00000008 020484a0 d0002a00 020484a4 e0052321.
Dokan Grade
A large, buggy floating rails with loopy pipes where falling off crashes the game. Chances are it was scrapped because it can get a little funky when looping effectually in the pipes, or it could maybe be a form that would exam the karts' collisions.
To admission information technology, employ Activity Replay 020484a0 d0002a00 020484a4 e0052321 023cdcd8 00000004.
Test Circle
An extremely small-scale course used for testing, with only one lap and a single item box. To access it, utilize the Action Replay code 023cdcd8 00000015 020484a0 d0002a00 020484a4 e0052321.
Mini Cake Class (Block Metropolis)
A remake of the Cake City battle form from Double Dash!! that was never finished. Only the main model is present, while objects such equally blocks all over the map are missing. Information technology was likely replaced past Pipe Plaza.
Strangely, at that place'south a Mission Manner script where the player must fight against Big Bully on this map by pushing him into a pigsty.
Luigi Grade
A VERY early version of Waluigi Pinball. Information technology looks more like a testing track and was probably never going to exist finished. It has no particular boxes and the cannon is simply a slope with boost pads. Nigh the stop, where all the premises and flippers are located, there's a passage where the thespian tin can go under the pinball auto. The flippers themselves also look different and have less details.
To access it, apply Activeness Replay code 023cdcd8 00000003 020484a0 d0002a00 020484a4 e0052321. All the same, information technology crashes on the actual hardware due to lacking an animation information to the final flipper uses for their electrical effect, when using this cheat lawmaking, but it works, when replacing an used course with information technology.
Test1 Course
A course that doesn't load considering of a missing object file. When stock-still, it appears to be a debug track to test animated objects such as the moving span in Delfino Square, the rotating gears in Tick-Tock Clock and the moving platforms in Bowser'due south Castle. It could have also been used to test collision stuff. However, the original 3D model is missing and was replaced with a paradigm version of the Rainbow Road model.
The rails layout is similar a circle with some imperfections and the histrion needs to follow the AI to complete the race.
If you know how to hack the game to add the missing object file, use this Activity Replay code to access the course 023cdcd8 00000005 020484a0 d0002a00 020484a4 e0052321.
Donkey Course (Waluigi Pinball)
Some other very early version of Waluigi Pinball, although this one is much closer to the terminal track, although dissimilar the final version, there are no pinballs in the course. The name of the file, donkey_course, is probably a fault since in the kiosk version "donkey_course" is an early version of DK Pass, which makes sense. The slot car near the cease is a part of the course where the player tin drive over and get a speed heave. Also, the jump where the pinball falls off the road is replaced by a normal road with some boost pads.
To access it, use Activeness Replay code 023cdcd8 00000006 020484a0 d0002a00 020484a4 e0052321. Like Luigi Grade, information technology crashes on the actual hardware due to lacking an blitheness information for the concluding flipper with electrical effects, when using this cheat code, merely it works, when replacing an used course with it.
mr_stage4 (earlier Wiggler race)
A indistinguishable of GCN Mushroom Bridge. It was meant to be used for Level 7-Boss with Wiggler, but the game uses the normal course, so mr_stage4 goes unused, and plus, it contains an earlier version of the mission. The differences are the following:
- Unfinished intro
- Cars and Wiggler have no sound
- Different starting identify
- Wiggler doesn't move
- The route, Wiggler should go, is just for ane lap. The final uses 3
- The automobile uses an earlier model, which is used in the Mario Kart DS Kiosk Beta.
- Item Boxes are different
- The trucks does not contain Item Boxes
- The course uses the boss theme for missions, while the terminal uses the original course music
- When driving the course in Thou Prix or Versus, the CPU drivers won't move equally they only move when starting a race.
Wario Course
A replica of Wario Stadium, taking place during a rain shower. The rain is like that on GBA Luigi Circuit, and was most likely removed because it looks really odd in some places. Besides that, the only other differences are the lack of fireballs and the differently placed item boxes.
To access it, use Activeness Replay code 023cdcd8 00000007 020484a0 d0002a00 020484a4 e0052321.
Unused Camera Sequences
At that place's more unused camera sequences hither.
Luigi's Mansion
A view from the moon and the front side of the mansion, that was replaced by a view through the door.
DK Pass
This sequence is like to the original sequence, but information technology has a dissimilar angle and was replaced past a more interesting view.
Unused Karts
Ii unused karts can be institute in the game. The first is a Wario-themed kart with a mouth. The 2nd is a pink version of the Egg 1 kart, which could take been intended for Birdo. Both of these karts are constitute in KartModelMain.carc. The Wario kart is kart_WR_b.nsbmd, and the Yoshi kart can be plant as both kart_HH_b.nsbmd and kart_YS_b.nsbmd.
Unused Graphics
Early Question Marking
An early version of the question marking for the Particular Box. Yet, the texture is inside of the Detail Box model, but it uses a separate texture, so it goes unused. It can be seen in early screenshots.
Early Squad Emblems
2 early versions of the red and blue team emblem from the Battle Fashion.
Shy Guy grapheme icon
A character selection icon for Shy Guy exists in the game, but Shy Guy is exclusive to DS Download play.
However, you can see this icon by using Activity Replay code 023CDD40 0000000C to strength Thespian 1 to exist Shy Guy and getting a Grand Prix or Time Trial record.
No icon for the "Standard SG" kart exists, however.
Debug Font
Most probable used for debugging purposes and such while the game was yet in evolution.
Multiplayer Select Game
At that place is an unused graphic of the multiplayer select game screen, with simply 2 cells, called select_game_m_single
GCN Mario Circuit Tree
An unused tree, which is found in the GCN Mario Circuit files, most likely intended to announced on the unused GCN Mario Circuit track.
Paradigm Emblems
The image karts' texture files contain some early designs for emblems. Most of them are numbers. They were shown in some early screenshots of the game. It's unknown if these emblems are only placeholders or if they were going to be in the final version.
There is an unused song for a principal card stored in the game, called SSEQ_0005. It is one track away from the records screen, and so it was probably intended in that location. It has a resemblance to the Wi-Fi carte theme, and emblem creator theme too.
To hear this song on the title screen, use Action Replay code 121DB4A4 000001B0 (United states).
Removed Missions
In the games files, there are 28 unused missions in the game.
| Mission Name | Mission Task | Driver | Course | Time Limit | Notes |
|---|---|---|---|---|---|
| mr01 | Drive Through Gates | Yoshi | GCN Yoshi Circuit | 0:25 | This mission was scrapped from the Kiosk Demo. |
| mr05 | Collect 50 Coins | Luigi | SNES Mario Circuit 1 | one:00 | Another scrapped mission from the Kiosk Demo, just Luigi is using the Poltergust 4000 instead. In the final game, all characters employ only standard karts. |
| mr16 | Collect 30 Coins | Peach | Peach Gardens | 55:00 | |
| mr18 | Drive ii Laps | Mario | Rainbow Route | one:00 | |
| mr19 | Destroy 5 (moving) Detail Boxes | Luigi | Effigy 8 Circuit | 1:00 | |
| mr22 | Collect 20 Coins | Bowser | SNES Koopa Embankment 2 | 1:00 | |
| mr23 | Defeat ten Goombas | Toad | Mario Circuit | one:00 | An early on version of Mission 7-4. |
| mr24 | Boss Battle | Donkey Kong | MR_stage1 (Big Bully Arena) | five:00 | Uses an unused setting, where the camera is slightly zoomed out |
| mr30 | Drive ii Laps | Wario | N64 Banshee Boardwalk | i:ten | |
| mr31 | Exercise 8 Power Slides | Peach | GBA Peach Excursion | 0:forty | |
| mr32 | Collect 15 Coins | Donkey Kong | Delfino Foursquare | 15:00 | |
| mr36 | Defeat 5 crabs | Wario | Cheep Cheep Beach | 0:55 | An early on version of Mission 1-4. |
| mr42 | Drive Through 10 Gates | Luigi | GBA Luigi Excursion | ane:00 | |
| mr45 | Drive 1 Lap | Donkey Kong | Figure 8 Excursion | i:xxx | |
| mr46 | Bulldoze iii Laps | Mario | SNES Mario Excursion ane | ane:00 | Uses an unused setting, where the rail is in Mirror Mode. |
| mr52 | Collect one Coin | Luigi | MR_stage4 | 5:00 | Collect 1 Coin with Luigi, in five minutes, might've been a examination for the coin collecting missions. |
| mr56 | Destroy 8 (moving) Particular Boxes | Bowser | N64 Choco Mountain | 1:00 | |
| mr57 | Drive Through 10 Gates | Donkey Kong | Yoshi Falls | 0:50 | |
| mr58 | Destroy 15 Item Boxes | Toad | Bowser's Castle | i:00 | |
| mr59 | Collect 12 Coins | Yoshi | GCN Mushroom Bridge | i:00 | |
| mr63 | Destroy ten Item Boxes | Wario | Wario Stadium | 1:10 | |
| mr65 | Exercise 10 Power Slides | Mario | Mario Circuit | 1:05 | |
| mr67 | Destroy 4 rolling Snowballs | Peach | DK Pass | one:xx | |
| mr68 | Accomplish the finish before Luigi | Yoshi | Luigi'south Mansion | N/A | |
| mr71 | Destroy 20 Crates | Yoshi | Balloon Fortress | 1:x | |
| mr73 | Destroy 10 moving Item Boxes | Ass Kong | Tick Tock Clock | 1:00 | |
| mr74 | Defeat 15 snowmans | Peach | N64 Frappe Snowland | 1:00 | There's an unused setting for the Snowman object where it won't respawn after breaking it. It seems to have been intended for this mission. |
| mr87 | Destroy x Item Boxes | Luigi | Delfino Square | ane:20 |
Hidden Graphics
The Paratroopa shaped building in Infant Park cannot normally be seen on the touch screen map because it is besides far out of bounds. By using cheats to wing out of bounds, however, it can be seen.
External Links
Mario Kart DS on The Cutting Room Flooring
dickersonharl1989.blogspot.com
Source: https://mario.fandom.com/wiki/List_of_Mario_Kart_DS_unused_content
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